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Question by fsolari · Mar 12, 2017 at 11:09 PM · c#uitextloop

update text with foreach loop only renders last

Hi, I've noticed there are similar questions but I wasn't able to figure it out with none of them since I'm guessing it's something about the Object type and not the code. I guess this is very dumb, but I'm new at Unity, and at C#.

I have this simple foreach loop that goes through a list of tweets, and I want to render a Text with the first tweet of the list, wait a second, and then render the next one. The debug.Log shows the loop is working as expected, logging one tweet at a time, but the Text is only rendered with the last option of the list.

Can you explain to me what am I doing wrong?

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections.Generic;
 
 public class Main : MonoBehaviour {
     
     public GameObject Tweet;
     public List<TweetSearchTwitterData> tweetList;
     // Use this for initialization
 
     void Start () {
         TwitterAPI.instance.SearchTwitter("#anything", updateTweet);
     }
     
     void Update () {
     }
 
     void updateTweet(List<TweetSearchTwitterData> tweetList){
     foreach(TweetSearchTwitterData t in tweetList) {
             Debug.Log(t.tweetText);
             string tweet = t.tweetText;
             Tweet.GetComponent<Text>().text = tweet;
             new WaitForSeconds(1);
         }
 
     }
 }

Debug.Log:

alt text

Thank you!

captura-de-pantalla-2017-03-12-a-las-200408.png (43.5 kB)
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