Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by WildAce · Apr 07, 2016 at 12:54 AM · c#uitexthudammo

How to do Ammo UI in Unity 5.3.4?,How to do Ammo UI in Unity 5

So I was wondering in Unity 5.3.4 how I can make a UI that will say this on screen "Ammo: 30/150" then when you shoot the "30" goes down until it hits "0" and when it hits "0" you can't do anything unless you hit "R" (For Reload). Then when you press "R" (For Reload) it will reset back to "30". I've looked all over YouTube and cannot find one tutorial and if I did all I find is GUI which does not work with Unity only UI does. Trust me I tried it a billion times. Please help, Thank you!,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Gamesearch · Apr 07, 2016 at 04:40 PM

Well, GUI would work like this:

 int currentAmmo = 28;
 int maxAmmo = 30;
 
 void Update()
 {
         // Reload with R
         if(Input.GetKeyDown("r"))
         {
                 if(currentAmmo != maxAmmo)
                 currentAmmo = maxAmmo;
         }

        // If no Bullets, can´t shoot
         if(currentAmmo != 0)
        {
                    if(Input.GetMouseButtonDown(0))
                                  currentAmmo--;
         }
 }

 // This is your ammo counter
 void OnGUI()
 {
       GUI.Label(new Rect(10, 10, 150, 50), "Ammo: "+currentAmmo+" /  "+maxAmmo);
 } 



Haven´t tested this but it should work.

With the new UI System you should use getComponent to assign a Text Variable and change the Text from the UI Text with: Text VariableName; VariableName.text = "AmmoCounter";

This Tutorial should help: https://unity3d.com/learn/tutorials/modules/beginner/ui/ui-text

Good Luck!

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WildAce · Apr 07, 2016 at 06:48 PM 0
Share

Thanks i'll test it out now!

avatar image WildAce · Apr 07, 2016 at 06:49 PM 0
Share

Also where would I add this too? The canvas, ui? Where?

avatar image Gamesearch WildAce · Apr 07, 2016 at 07:18 PM 0
Share

The Camera. If you want to use the Canvas UI, you should check out the Link I´ve send to you. $$anonymous$$y Script uses the GUI.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

UI Text created from C# Script 0 Answers

Best way to attatch text to text script c# 1 Answer

How to restrict user from typing certain numbers in input field 3 Answers

ui.text string matching doesn't work 0 Answers

My 'Score' Variable Is Not Printing To UI Text 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges