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Question by CHull · Jun 18, 2015 at 11:28 AM · unity 5tilemapmaptilemaps

Quality Reduction only reduces my player sprite quality

I created a small map in tiled then imported it into Unity. A small sprite character is controlled by the player to roam about the map. I am experimenting with this for University and wanted to see the effect reducing the quality had on the game and machine. So I created an executable and before playing I chose a lower quality setting. However, choosing a lower setting results in only the character becoming more pixelated, the map graphics is completely unaffected.

I assume this is to do with Tiled?

How could I reduce the quality of the map in Unity? Or does it have to be done in tiled?

alt text

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high-quality.png (81.6 kB)
poor-quality-character.png (81.5 kB)
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