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Access/Modify a specific tile of my tilemaps
I have a map consisting of different heights with different tilemaps combined. I have a special tile that is supposed to be a trap. The traps can be in various tilemaps. I need to give those specific tiles a trigger collider, or a tag, or something. That way, when one of my agents steps on it, it instantiates an explosion. How can I access that tile in particular? How can I give it a tag, or an individual collider? Thanks in advance.
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