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Question by Justinas0192 · Sep 08, 2021 at 10:59 AM · scripting problemloading filesave-to-file

Scriptible Object Saving

Hello I am kinda new to making games so please post your answers as simple as possible .Am having problems when am trying to save my scriptible object data. Everything works fine unitil i reload the Unity. All the integer data is still here but Sprites don't load in.... Before:

alt text And after i reload Unity

alt text This is my saving script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.Serialization.Formatters.Binary; using System.IO;

public class PersistableSO : MonoBehaviour {

 [Header("Meta")]
 public string persisterName;
 [Header("Scriptable Objects")]
 public List<ScriptableObject> objectsToPersist;
 
 protected void OnEnable()
 {
     for (int i = 0; i < objectsToPersist.Count; i++) 
     {
         if (File.Exists(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterName, i )))
         {
             BinaryFormatter bf = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterName, i ), FileMode.Open);
             JsonUtility.FromJsonOverwrite((string)bf.Deserialize(file),objectsToPersist[i]);
             file.Close();
             
         } else 
         {
     //Do Nothing
         }
     }
 }

 protected void OnDisable()
 {
     for (int i = 0; i < objectsToPersist.Count; i++) 
     {
         BinaryFormatter bf = new BinaryFormatter();
         FileStream file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterName, i ));
         var json = JsonUtility.ToJson(objectsToPersist[i]);
         bf.Serialize(file, json);
         file.Close();
     }
     
 }
 

}

afterreload.png (17.0 kB)
beforeunity.png (17.5 kB)
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