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Assetbundles take a lot of memory on device
I download asset bundles (containing transparent textures) from a server.
They have 18mb on the server.
After downloading them, the uses 140mb for data.
What is happening here? Is there a way to advoid this.
Answer by Jeff-Kesselman · Nov 13, 2014 at 06:40 PM
I assume thats 140MB in memory.
What is happening is that they are being decompressed and MipMapped so they can be used to render from.
Reduce the size of your textures and/or the MipMap levels.
No I don't mean the used RA$$anonymous$$ while the app is running, I mean the disk space of the devices.
It takes 140mb as saved data (If you look at settings/devices/apps/APPNA$$anonymous$$E/Data)
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