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Question by PolosatiyVjih · May 13, 2018 at 07:02 AM · bundlescontentbuild-size

Optimizing project to use Bundles

Hello guys, we have complete project, that does not use bundles. Now, due to app store build limits, we decided to move textures, animations and sounds into bundles, and load them from server on startup. My question is - can this be done by simple packaging assets into bundles, them downloading them once. Or, we also need to manually setup EVERY object, that used asset, that is now bundled, to load that on start from exact bundle? This way - this will be a ton of work, to manually do that on every scene. Is there any way to automatize that? Thanks!

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