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Scene bundles compression gone
After we moved our project from Unity 4.6.9 to Unity 5.3.4 we've noticed that size of scene bundles has changed. Specifically, size of iOS scene bundles became bigger, Web bundles didn't change. After viewing logs it's revealed, that size of ios bundles completely mathes the summ of all components of the scene without compression. We understand, that pvrtc textures can't be compressed more, but mesh data of the level could be compressed (web bundles prove that). Does anybody know how to deal with this?
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