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Question by AquaticSerpent · Sep 27, 2016 at 10:36 AM · assetcompatibilityupdatingbundles

Can changing a plugin from DLL to open source can cause backward compatibility issues?

Hi guys, I would like to release a plugin to the Asset Store.

It's going to be a DLL, and I was wondering if choosing to make it open source in future versions might cause backwards incompatibility.

My main concern is that users using the asset may experience broken references.

Do I have a cause for concern? Anything else I should be wary of?

Thanks!

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avatar image tanoshimi · Sep 27, 2016 at 12:01 PM 1
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Do you mean "open source"? That's normally a licensing term. Or do you mean uncompiled source (as in, .cs files rather than .dll). I can't see any reason why swapping out a DLL for the source files from which that DLL was compiled should generate any problems.

avatar image AquaticSerpent tanoshimi · Sep 27, 2016 at 01:11 PM 0
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.cs files... my apologies for any confusion :) cheers

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