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Question by Unity_3d1 · Mar 14, 2019 at 10:12 AM · bundles

Asset bundle for Scene size limit

Hi guys , im trying to make an asset bundle for each scene for my project (each scene is 5-8Gb) And im having an error of 4G limit , and i thought this limit is for build project and not for scene bundles. That's why you guys invented scene bundles right? So the question is , what im doing wrong and is there some documentation for scene bundles? Is there any way to make a scene bundle larger than 4G? thanks.

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avatar image mortenb · Oct 26, 2019 at 01:49 PM 0
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Having the same issue. I remember seeing a possible workaround that included splitting a single scene up into multiple scenes and load them additively on top of each other. Each scene in the build creates a sharedassets file: sharedassets0.assets.resS, sharedassets1.assets.resS, sharedassets2.assets.resS etc. So be splitting the scenes up, you can split the size. I haven't been able to figure out a way to use asset bundles to store assets already included in scenes, because the fact that a scene is included in the build, seems to force the creation of sharedassets files for all dependencies.

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