Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tohmjudson · Mar 03, 2013 at 09:06 PM · savefile-iofilesystem

Incremental Filename if it exists

Hi all,

I have the following code:

 using UnityEngine;
 public class audioRec : MonoBehaviour 
 
 {
  
     AudioClip myAudioClip; 
  
     void Start() {}
     void Update () {}
  
    void OnGUI()
    {
         if (GUI.Button(new Rect(10,10,60,50),"Record"))
     { 
         myAudioClip = Microphone.Start ( null, false, 10, 44100 );
     }
     if (GUI.Button(new Rect(10,70,60,50),"Save"))
     {
         SavWav.Save("myfile", myAudioClip);
  
 //      audio.Play();
         }
    }
 }


I need to see if the file exists and add an incremental number after if it does (ie myfile0001, myfile0002, etc)

I should need something like this, but I can't figure it out:

 if (File.Exists(myfile))
            {
                fileName = myfile + "(" + count.ToString() + ");
                count++;
            }
            else
            {
                SavWav.Save(myfile);
            }

HELP!

Thank you!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tohmjudson · Mar 04, 2013 at 03:07 AM 0
Share

Update:

I have gotten this far

 using UnityEngine;
 public class audioRec_variable : $$anonymous$$onoBehaviour 
 {
  
 AudioClip myAudioClip; 
  
 void Start() {}
 void Update () {}
 void OnGUI()
            {
         if (GUI.Button(new Rect(10,10,60,50),"Record"))
             { 
             myAudioClip = $$anonymous$$icrophone.Start ( null, false, 10, 44100 );
             }
 
         if (GUI.Button(new Rect(10,70,60,50),"Save"))
         {
             
             for (int i = 1; ;i++)
                 if (System.IO.File.Exists("myfile"))
                       {
                     SavWav.Save("myfile" + i, myAudioClip);    
                     }        
                 else
                     {
                     SavWav.Save("myfile", myAudioClip); 
 //                      audio.Play();
                     }
            }
     }
 }

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Graham-Dunnett · Mar 04, 2013 at 11:28 AM

You need to also check that the filename you compute (myfile1, myfile2, etc) don't also exist. So, use Exists inside you loop with the filenames you compute. When Exists returns False then you know you have a filename that is new.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by makaka-org · Apr 10, 2020 at 10:45 PM

Use Unique Name with GUID Generating like
"file-" + System.Guid.NewGuid() + ".wav"
to save file without checking for existing one.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by najati · Jul 28, 2021 at 12:43 PM

AssetDatabase.GenerateUniqueAssetPath helped me

https://docs.unity3d.com/ScriptReference/AssetDatabase.GenerateUniqueAssetPath.html

When you call this method, Unity checks to see whether an asset already exists with the matching path and filename you supply. If it does not exist, Unity returns the same string you supplied. If there is already an existing asset with the matching path and filename, Unity appends the number 1 to the filename and checks again.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Does Unity have an equivalent to browser cookies or Flash sharedObjects to save data? 1 Answer

How do I access music files on the Oculus Quest and play them? 0 Answers

Is accessing user documents folder possible on Unity3D? 0 Answers

What is the best way to save a modified texture to disk? 1 Answer

How to tell android to open a file 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges