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Question by phatton · Jun 09, 2015 at 09:51 PM · assetsshared

success && actual == (uint64)size

Hi,

I'm getting the following errors. Is this because my shared assets file has got too large? I read elsewhere that maybe there was a 2GB share asset file limit? Any assistance would be great.

ERRORS

success && actual == (uint64)size UnityEditor.Hostview:OnGUI()

Building - Failed to write file sharedassets0.assets UnityEditor.Hostview:OnGUI()

Error building Player: Couldn't build player because of unsupported data on target platform.

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avatar image pandey611 · Oct 23, 2015 at 01:41 PM 0
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After baking my scene in unity 5.0.0f. I'm also facing the same issue now build stuck and show same error message. Please suggest what to do next, Because I spend lots of time to bake my scene.

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Answer by Ricewind1 · Jun 10, 2015 at 08:19 AM

"because of unsupported data on target platform."

You have to find out what this data might be.

An uint64 has a max value of 18.446.744.073.709.551.616 or 16.777.216 Tb I don't think that uint64 is referring to exceeding memory used.

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avatar image phatton · Jun 10, 2015 at 09:00 AM 1
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That's strange because this post seems to suggest it is a sharedassets memory issue:

http://issuetracker.unity3d.com/issues/building-windows-standalone-not-buildable-when-sharedassets-file-is-larger-than-2gb

Any ideas?

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