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Can I use a NAS Server to Host a Unity Project?
I have a NAS server that I use to store backups for my Unity projects. However, I am starting to travel more and could do with being able to access the project on my laptop. Due to this being the case, I would rather not have to keep copying the most up-to-date project from the NAS to my computer. Is there a way I can basically use the NAS to make it like a shared project?
Answer by Landern · Jul 16, 2014 at 07:30 PM
I currently use two ReadyNas's, a Sparc and a r314, the sparc runs git, r314 has svn, i expose endpoints through dyndns and custom router os for forwarding.
meta data is enabled for unity projects, library and temp excluded/ignored.
Any chance you can point me towards a good tutorial on how to set up git and svn (preferably on my NAS but doesn't have to be) so I can access them from outside of my local network?
Well, it really depends, if you are using a Linux type, there are a bunch of ways of installing. Some use apt-install or yum or any number of other package installer. If you use ReadyNas hardware, on their forums you can find installers, with the newer ReadyNas hardware they have a web based installer called genie marketplace(stuff's still free) and you can install directory form there.
Answer by tanoshimi · Jul 16, 2014 at 07:17 PM
Yes, of course. Unity projects are just a directory of files - they don't care if they're on a local hard disk, a network drive, or a USB stick.
If that's the case, then are there performance issues with it? The project won't even load when stored on there. It's on a fast enough drive (10,000rpm WD Raptor).
I have left it to load for an hour and gotten no where. Loaded the one from my local HDD, instant...
RP$$anonymous$$ of the drive is very unlikely to be the bottleneck - what's the bandwidth of the network?
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