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Problem with unwanted shared meshes.
Greeting kind and wise people. I am fairly new to unity buy making good progress. I have however hit a roadblock with my procedurally generated mesh. I am creating 4 instances of my mesh using Instantiate but modifying the mesh of one affects all the others. I've spent the last 2 days researching this and trying things but nothing seems to work. Any advice would be greatly appreciated.
Comment
Sounds like you are not referencing the instance when you are making modifications but are modifying the original ins$$anonymous$$d.
Your answer
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