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Question by NEVER-SETTLE · Jan 27, 2019 at 04:53 PM · androidgraphicsperformanceperformance optimization

Inexplicable performance difference in Unity Android

Scenario: I have a simple scene with around 15k tris (depending on where you look), using Legacy Difuse shaders. I run the game on a Galaxy S5. From GSM Arena:

  • released 2014, April

  • Chipset Qualcomm MSM8974AC Snapdragon 801 (28 nm)

  • CPU Quad-core 2.5 GHz Krait 400

  • GPU Adreno 330 Getting 50 FPS average

    Profiler screenshot alt text

I run the game on a Lenovo P2. GSM Arena:

  • Released 2016, November

  • Chipset Qualcomm MSM8953 Snapdragon 625 (14 nm)

  • CPU Octa-core 2.0 GHz Cortex-A53

  • GPU Adreno 506 Getting 38 FPS average

Profile screenshot alt text

What I've tried so far:

  • replace the legacy difuse shader with mobile difuse -> both phones gain 10 fps, same performance gap

  • disable auto graphics api and force GLES2 - no difference

  • force GLES3 - no difference
    Same game, same graphics profiles (preferences), same everything. How is this possible?

galaxy-s5-prof.png (108.7 kB)
585b36a7-9226-42f6-8246-ca7081ee5d13.png (108.4 kB)
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