Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by keninger · Jul 25, 2018 at 07:02 PM · androidscreenshotqualitycompression

Android Screenshot Quality

Hi,

I have a script which takes a screenshot of my screen and saves it. I get the desired resolution, but the quality is very low as an HD image comes out to be a 50kb image.

What needs to be modified in the code so it won't compress the image so much?

 protected const string MEDIA_STORE_IMAGE_MEDIA = "android.provider.MediaStore$Images$Media";
     protected static AndroidJavaObject m_Activity;
  
     protected static string SaveImageToGallery(Texture2D a_Texture, string a_Title, string a_Description)
     {
         using (AndroidJavaClass mediaClass = new AndroidJavaClass(MEDIA_STORE_IMAGE_MEDIA))
         {
             using (AndroidJavaObject contentResolver = Activity.Call<AndroidJavaObject>("getContentResolver"))
             {
                 AndroidJavaObject image = Texture2DToAndroidBitmap(a_Texture);
                 return mediaClass.CallStatic<string>("insertImage", contentResolver, image, a_Title, a_Description);
             }
         }
     }
  
     protected static AndroidJavaObject Texture2DToAndroidBitmap(Texture2D a_Texture)
     {
      
         byte[] encodedTexture = a_Texture.EncodeToJPG(100);
         using (AndroidJavaClass bitmapFactory = new AndroidJavaClass("android.graphics.BitmapFactory"))
         {
             return bitmapFactory.CallStatic<AndroidJavaObject>("decodeByteArray", encodedTexture, 0, encodedTexture.Length);
         }
     }
  
     protected static AndroidJavaObject Activity
     {
         get
         {
             if (m_Activity == null)
             {
                 AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                 m_Activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
             }
             return m_Activity;
         }
     }
  
  
  
         StartCoroutine(CaptureScreenshotCoroutine(Screen.width,Screen.height));
         yield return new WaitForSeconds(0.02f);
         Instantiate(screenshotSavedMessage);
         for (int i = 0; i < itemsToHideForScreenshot.Length; i++)
         {
             itemsToHideForScreenshot[i].SetActive(true);
         }
     }
  
     //-------------------------------------------------------------------------------------
  
     private IEnumerator CaptureScreenshotCoroutine(int width, int height)
     {
        // I am assuming somethings should be changed here somewhere
         yield return new WaitForEndOfFrame();
         Texture2D tex = new Texture2D(width, height);
         tex.Compress(false);
         tex.ReadPixels(new Rect(0, 0, width, height), 0,0,false);
         tex.Apply();
  
         yield return tex;
         string path = SaveImageToGallery(tex, "LogDyno", "Dyno Graph");
         Debug.Log("Picture has been saved at:\n" + path);
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

264 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to save screenshots to com.company.product folder? 1 Answer

Making VR-screenshot on Android 0 Answers

Losing image quality in Android after build 2 Answers

Take screenshot with no lags Android 0 Answers

Texture compression for Android devices 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges