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Question by
YardenSG · Jan 17, 2021 at 09:25 AM ·
buildautomationcompressed
How to know if a texture is compressed?
Hi, I am trying to work on code that will fail builds of textures are uncompressed and report to a log which textures they are, this is for the sake of build automation.
I looked over in the documentation for something that could help but couldn't find anything, is anyone aware of any post/pre build attributes or hooks that could help accomplish this goal?
Thanks
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