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Question by freakrho · May 29, 2020 at 05:47 PM · ioszip

Error creating a zip file in iOS

I'm trying to create a zip file, it works fine in editor but i get an error in an iOS build

Here's my code:

 void CompressFiles(IList<string> files, string path) {
             var stream = new ZipOutputStream(File.Open(path, FileMode.Create));
             stream.UseZip64 = UseZip64.Off;
             foreach (var file in files) {
                 var fi = new FileInfo(file);
                 var filename = Path.GetFileName(file);
                 var entry = new ZipEntry(filename);
                 entry.DateTime = fi.LastWriteTime;
                 entry.Size = fi.Length;
 
                 stream.PutNextEntry(entry);
                 var buffer = new byte[4096];
                 using (var streamReader = File.OpenRead(file)) {
                     StreamUtils.Copy(streamReader, stream, buffer);
                 }
                 stream.CloseEntry();
             }
             stream.Close();
             Debug.Log($"Files compressed to {path}");
         }

And this is the error I'm getting on xcode:

NotSupportedException: Encoding 437 data could not be found. Make sure you have correct international codeset assembly installed and enabled. at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x00000] in :0 > at System.IO.Compression.ZipStorer..cctor > () [0x00000] in > :0 > at Pomelo.BugReporter.CompressFiles > (System.Collections.Generic.IList`1[T] > files, System.String path) [0x00000] > in > :0 > at Pomelo.BugReporter+d_11.MoveNext > () [0x00000] in > :0 > at UnityEngine.SetupCoroutine.InvokeMoveNext > (System.Collections.IEnumerator > enumerator, System.IntPtr > returnValueAddress) [0x00000] in > :0 > Rethrow as TypeInitializationException: The type > initializer for > 'System.IO.Compression.ZipStorer' > threw an exception. > at Pomelo.BugReporter.CompressFiles > (System.Collections.Generic.IList`1[T] > files, System.String path) [0x00000] > in > :0 > at Pomelo.BugReporter+d_11.MoveNext > () [0x00000] in > :0 > at UnityEngine.SetupCoroutine.InvokeMoveNext > (System.Collections.IEnumerator > enumerator, System.IntPtr > returnValueAddress) [0x00000] in > :0

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avatar image thelghome · Jun 09, 2020 at 10:50 AM 0
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Have you try SharpZip from github? I also modified as .Net3.5 version for my small tool F$$anonymous$$ETP STREA$$anonymous$$.

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