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Question by
AlfAtUnity · Aug 31, 2013 at 06:31 AM ·
iospvrtc
Is there way to controll texture compression for iOS?
What PVRTC formats unity uses for diffuse/normal/lightmaps? Is there way to controll texture compression for iOS? P.S Importing texture we can override format in Inspector. For iOS I only see 1) Compressed 2) 16-bit 3) True color. What corresponds to PVRTC2, what to PVRTC4?
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Best Answer
Answer by save · Aug 31, 2013 at 07:50 AM
Change the Texture Type to advanced to gain more control over import settings.
Read more about texture import here: http://docs.unity3d.com/Documentation/Components/class-Texture2D.html
I know that vote your answer up and accept it is equivalent to say "Thanks" but anyway - thank you very much! It's the first answer I received in last days here.