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Question by ScottySR · Oct 26, 2018 at 11:06 AM · graphicsspritesglitchspritesheet

Unity 2d sprite bleeding glitch

Why is this happening? It's very highly condition based so it was hard to notice. The first one with single pixel bleed occurs when hitting a ceiling and the second one with the lines happen when you release the jump button at a very specific time (frame perfect timing?). Both of these are only visible for one frame.

Images:

  • https://imgur.com/8mt6j85

  • https://imgur.com/CUywwBt

Sprite sheet with most likely bleeding points:

  • https://imgur.com/HM3YqIg

Sprite sheet settings:

  • https://imgur.com/EL3l7Qa

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Answer by CodeAndWeb · Oct 27, 2018 at 09:07 AM

You are right, this is indeed neighbor sprites bleeding into your current sprite. The sprites should always be packed in a sheet in a way that their border pixels are repeated around the sprites to prevent this from happening. In your case it might already suffice to add a 2 pixels transparent border around your sprites. You can automate this process and also optimize your sprite sheets to consume less memory. Please check this tutorial for more information.

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