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Question by jsr2k1 · Nov 16, 2018 at 11:21 AM · webglgcheap

WebGL unallocated heap space

Hello,

I need to know the unallocated heap space in a WebGL application. I want to avoid the user to add a new element to the scene if the available memory is not enough. I want to avoid the web to send an error message and crash.

I use GetTotalMemorySize(), GetTotalStackSize(), GetStaticMemorySize() and GetDynamicMemorySize() to do the calculation, but the result is inconsistent because of the Garbage Collector. I guess.

I get as a result: 260MB, 40MB, 200MB, 145MB, 100MB, 40MB, 160MB, 120MB,...

I tried to call GC.Collect(), but the result is the same.

Any ideas on how to do this?

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