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Question by mcsederberg · Jul 12, 2017 at 08:14 PM · androidioseventsystemgc

Event System and GVR Event System

I'm working on a GVR app for iOS and Android in 5.6.0, and before the actual experience starts, I have a menu asking if the user has a GC. If so, I launch the app in stereo mode, if not, in mono mode.

I'd like the actual Yes and No buttons to be tappable, and not selectable with the GC reticle.

However, I'm having trouble with the menu selector. I've tried just putting a canvas with the text and buttons in the actual scene, but I can't make them selectable with a finger tap. Now I've tried putting the menu in a different scene, and then changing scenes once a selection is made. It works fine, the app starts in the correct viewing mode.

However, Unity complains about having two event systems. I'm assuming that the generic event system that I'm using in the first scene clashes with the gvrEventSystem that I have in the main scene.

Any suggestions on how to get the EventSystems to play nicely? Or any tips on how to use finger presses in a GC VR scene? I've seen tutorials but they're all for older versions of Unity.

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