NetworkAnimator leaks memory
Hi, I am using NetworkAnimator in my game and it turns out it is causing garbage every frame and it builds up pretty soon giving hicup on FPS whenever GC is called. Here is one another guy who is having the same issue https://forums.oculus.com/developer/discussion/40530/fyi-memory-leak-in-network-animator He manually implemented NetworkAnimator functionality to avoid this, I would do it too. I just want to know beforehand if there is any other way to avoid this garbage collection.
Here is what my profiling shows
I'm just popping in to say I'm having the same issue. In my case it takes up ~60% of the time that frame.
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