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Question by Leuthil · Jan 24, 2015 at 08:45 PM · spritesizespritesheet

Cannot reduce Max Size of spritesheet?

I have a spritesheet that is 2048x2048 but it is permanently stuck at 4096 max size. If I try to change it to something lower it just goes back to 4096 after hitting Apply. I know it is fine but I want to test lower resolution settings because I was scaling in-game so I wanted to see if it would look better if I scaled in the import settings instead. Any ideas? Is this not supported because it is a spritesheet?

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avatar image LeonardNS · Jan 24, 2015 at 10:12 PM 0
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From the look of it this seems like a bug which can be solved by restarting unity.

avatar image Leuthil · Jan 24, 2015 at 10:37 PM 0
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Unfortunately I wish that was the case. I've tried that and I still get the same issue.

avatar image LeonardNS · Jan 24, 2015 at 11:23 PM 0
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What compressing format are you using? Truecolor, compressed or 8-bit(I think they were called)?

avatar image Leuthil · Jan 25, 2015 at 12:45 AM 1
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Anyway I wasn't able to figure out why it was happening, but I did realize why my sprites were co$$anonymous$$g out pixelated. I was using TexturePacker to create my sprite atlas (spritesheet) and by default it uses a Png Optimization level of 1 which I didn't realize makes the PNG indexed and look awful if you are not going for a pixel art style game since it just deter$$anonymous$$es each pixel as either being transparent or not with no blending.

avatar image Leuthil · May 04, 2015 at 02:52 AM 1
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Honestly it was a while ago and I don't even remember. Probably level 2 or something. For me once it had alpha blending then it was fine. Just try a few until you find one that looks good while still having a smaller file size.

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