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Question by Bit_Bendr · Oct 27, 2014 at 01:00 PM · 2dguisprite-animation

Set a RawImage UVRect values via script?

Trying to do an animated sprite sheet using a RawImage. Can't use an Animator/Animation (at least I don't think so) because I want to make a countdown timer that's accurate to the millisecond. So far I'm stuck on updating the RawImage's UVRect values. I need to update the X and Y values to show the correct slice of my sprite-sheet. Still pretty new to Unity, the new gui and C# so kinda stuck on how to apply the new values. Any help would be great, thanks.

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Answer by g8minhquan · Dec 15, 2014 at 02:04 AM

You can use

 yourRawImage.uvRect = new Rect(newX, newY, newW, newH);
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avatar image tonialatalo · Nov 15, 2018 at 01:26 PM 0
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Thanks. Seems confusing that the rect has Set() which does nothing. I suppose the same Rect type is used in other places where modifying it does have an affect. This does nothing:

yourRawImage.uvRect.Set(0, 0, 1, 0.5f);

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