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Question by ChubbyBump · Jun 07, 2014 at 12:37 AM · 2dsprite-animation

2D Sprite Animations - Best way to making color changes to sprite animations

I have these large spritesheets that contain many frames of animations for a generic character. I've put one into the game using mecanim and have it working in code perfectly. My problem now is that I want some more variety in these characters, different hair colors, different skintones. The only way I can imagine doing this, is by changing the colors on the spritesheet itself. That's fine, that part is easy to do. I'm not sure how to hook these new spritesheets in to my animation system without having to remake animations and controllers for each individual spritesheet. That would take a seriously long time since each of these spritesheets has many animations. The frames of all these different spritesheets would be the same, the only difference would be colors. Are there any tools to use to handle things like this? Is there some easy way to do this that wouldn't require me to remake everything. Thanks

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avatar image 176848_ershin69 · Apr 27, 2015 at 06:32 AM 0
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I encountered the same question today, did you manage to figure it out?

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Answer by Loius · Jun 07, 2014 at 03:27 AM

There's an asset specifically for that situtation: https://www.assetstore.unity3d.com/en/#!/content/13602

I'll admit I'm a little biased since I made it. :)

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