problems with unity 2017 update
Hi there, i´ve been working on a 2d game for the last 8 months. I have just updated to the version 2017 1.1f1, and there is some things that used to work and now i see weird behaviors related to my sprite animations (not every sprite is shown), and the particle system.
i updated once again to the last released patch version (2017 1.1p3) and particle system trouble is fixed, but some of the animations still dont work properly and now i have a mayor problem related to collisions.
In the game, when an object collides with another, it should be destroyed right away, so it cannot collide with any other object. But now the collision is detected multiple times, by the first collided object and also by every other object that is close enough and gets hit as well at the same time. I need to fix this so that only the first collision gets detected and therefore only the first collided object gets affected.
How can i fix this problems, should i wait for future versions?
Thanks a lot .