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Question by StuwuStudio · Sep 25, 2015 at 08:53 PM · uiiosscaleinterfacexcode 5

UI object not fitting with the device in simulator

I have some problems with UI, my ui object not rendering good when testing on simulator or on the devicealt text

What's the problem? I don't have nothing else to say... I'm using an iPhone 6 but the problem still there when using iPhone 5, iPhone 4, iPad or an iPod Touch. There's a way to fix this?

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ios-simulator-screen.png (22.2 kB)
unityinterface.png (16.1 kB)
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avatar image Addyarb · Sep 25, 2015 at 10:26 PM 0
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Try to elaborate a bit more please:

What is the UI doing that you don't like?

"Not rendering good" is hard to quantify.

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Answer by Firedan1176 · Sep 27, 2015 at 11:49 PM

You should probably set the anchors to stretch so that your menu fills the screen.

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avatar image StuwuStudio · Sep 28, 2015 at 12:02 PM 0
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Let's see if it is working, i come back the September 3 (Apple will enable the free device testing on my device (I'm on a mac with Xcode))

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Answer by the_mr_matt · Sep 28, 2015 at 06:19 AM

When you test a game using unity remote (which I assume you are using for your devices), it literally mimics the game view. It will have the same resolution and the same aspect ratio. So if its stretched or cutoff, try changing the game view to the same resolution and or aspect ratio as the device you are testing it on.

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avatar image StuwuStudio · Sep 28, 2015 at 11:58 AM 0
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When testing on the iOS simulator; it's too small but, on Unity the aspect is good. I will try change the game view for make it look same as my device.

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