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This question was closed Jan 19, 2013 at 01:38 PM by Fattie for the following reason:

The question is answered, right answer was accepted

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Question by agentsmith · Jan 18, 2013 at 10:07 AM · 2d sprites2d-sidescroller

Any strategies on implementing multiple weapons in a 2d sprite based shooter?

In previous projects we used 3D models and were able to have the player change between similar guns without having to customize the player animations for each gun (for example different pistols). However now we're using 2D sprites; I'm wondering how games like Metal Slug can have so many guns. Do they have to create animations holding each gun? Is there a way to layer the gun and animate the gun independently then sync it up with the player's animation?

If anyone has any ideas or strategies, I'd really appreciate your input!

Cheers,

J

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avatar image agentsmith · Jan 18, 2013 at 10:16 AM 0
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I found this example; they cut the player into two parts (upper half and lower half) then they reuse the legs and have it animate separately while redrawing the upper half with different guns: http://img543.imageshack.us/img543/892/marcoexample.png

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