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Question by
multiverse3snowflake · Jun 15, 2020 at 09:35 AM ·
2d-platformerjump2d-physics2d-sidescroller
How do I get the character to jump in a 2d game, which is compatible with joysticks and keyboards?
I'm having trouble getting this character to jump, this is my first 2d project using unity. I tried using a different code with rigidbody 2d, but the character was rotating when hitting an edge. The character can move horizontally but not vertically. I also tried setting a limit so the character doesn't pass through the floor. i have everything labeled such as floor colliders and so on. Can someone explain my issue?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NightmareController : MonoBehaviour
{
public CharacterController controller;
public float speed;
public float jumpHeight;
public float gravity = -9.81f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
float x = (Input.GetAxis("Horizontal"));
float y = (Input.GetAxis("Vertical"));
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
if (y < 0)
{
y = 0;
}
else if (y > 0 && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
Vector3 move = transform.right * x + transform.forward * y;
velocity.y += gravity * Time.deltaTime;
controller.Move(move * speed * Time.deltaTime);
}
}
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