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Question by Vel_1828 · Oct 26, 2016 at 02:05 PM · transformupdatefixedupdate

Transform.translate -> Update or FixedUpdate

Hello!

I've been wondering - should transform movement be managed in Update or Fixed Update? I know that physics should be in Fixed, but stuff like scripted projectiles?

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Answer by Zodiarc · Oct 26, 2016 at 02:12 PM

I don't see a problem for non-physics related things to be in Update (but remember to multiply movements with Time.deltaTime to be framerate independent)

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