Question by
Vel_1828 · Oct 26, 2016 at 02:05 PM ·
transformupdatefixedupdate
Transform.translate -> Update or FixedUpdate
Hello!
I've been wondering - should transform movement be managed in Update or Fixed Update? I know that physics should be in Fixed, but stuff like scripted projectiles?
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Best Answer
Answer by Zodiarc · Oct 26, 2016 at 02:12 PM
I don't see a problem for non-physics related things to be in Update (but remember to multiply movements with Time.deltaTime to be framerate independent)