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Question by Mathmaster74 · Nov 28, 2013 at 01:16 AM · cameraconstrain

Constrain a moving camera to a plane

I'm trying to create a camera that will move with player input, but stay focused on a plane placed flat on a wall. I want the camera to be on the "see through" side of the plane, but clip to the plane's edges exactly even if the camera moves toward, away from, or side-to-side of the plane. Additionally, I'd like to be able to render the camera's view to the "opaque" side of the plane. Any ideas? Please help!

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avatar image diegzumillo · Nov 28, 2013 at 03:22 AM 0
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This is very confusing. I was more or less following until "but clip to the plane's edges exactly even if the camera moves toward, away from, or side-to-side of the plane". There you lost me :P

avatar image yogee · Nov 28, 2013 at 04:23 AM 0
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opps!!! ™

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