- Home /
Constrain a moving camera to a plane
I'm trying to create a camera that will move with player input, but stay focused on a plane placed flat on a wall. I want the camera to be on the "see through" side of the plane, but clip to the plane's edges exactly even if the camera moves toward, away from, or side-to-side of the plane. Additionally, I'd like to be able to render the camera's view to the "opaque" side of the plane. Any ideas? Please help!
This is very confusing. I was more or less following until "but clip to the plane's edges exactly even if the camera moves toward, away from, or side-to-side of the plane". There you lost me :P
Your answer
![](https://koobas.hobune.stream/wayback/20220613122954im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to make camera position relative to a specific target. 1 Answer
Have Camera Render First Person Arms But Not Body. 2 Answers
How do I render a scene's depth buffer when I have custom vertex shaders? 0 Answers
What is rendered when no camera is in the scene? 1 Answer
Vuforia camera frustum out of view after image target is lost 0 Answers