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Question by Traun · Nov 24, 2012 at 08:27 PM · rotationconstrain

Rotation Constrain

Hello, as many here I'm facing a certain difficulty

     public float objectRotation = 0.2f;
     
     void Start () {
     
     }
     
     void Update () 
     {
     gameObject.transform.Rotate(objectRotation, 0.0f, 0.0f);
     }

What I want to do is constrain the movement so that once it hits 60 degrees, it stops moving.

Thank you for your help.

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avatar image moonLite · Nov 29, 2012 at 04:42 AM 0
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use a if else statement to check if gameObject's rotation is 60?

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