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Question by YusufAfacan · Jun 04 at 05:37 AM · camera-movementlookatcamera rotatecamera-lookfollowing

LookAt and Follow different objects

Hi,

I am making a mini basketball game which you control a ball. Camera follows the ball and looks at basket but when i get close to the basket and get its left or right side camera doesn't see the ball.

Here is my code:

public class CameraControl : MonoBehaviour {

 public Transform basket;
 public Transform ball;
 private Vector3 offset;
 
 // Start is called before the first frame update
 void Start()
 {
     offset = transform.position - ball.position;
 }

 // Update is called once per frame
 void Update()
 {
     FollowBall();
     LookAtBasket();
 }

 void FollowBall()
 {
     Vector3 position = transform.position;

     position.x = ball.position.x + offset.x;
     position.z = ball.position.z + offset.z;

     transform.position = position;
 }

 void LookAtBasket()
 {
     transform.LookAt(basket);
 }

What i am trying to accomplish is make camera stop LookAt basket and make a smooth movement to the left or right when ball gets to left or right of basket and also keep the offset with ball.

What do i need to add my code? Could you pls help me with this?

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