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Question by Catiza · Nov 08, 2019 at 03:14 PM · camera-movement

How to make a constantly moving camera?

Hello, I'm stuck with my coding. I'm still a beginner. What I'm trying to make is a player descending. I want to make a long (non-repetitive) background to which the camera moves over. It needs to be constantly moving at a base speed, but when the player presses W or S it goes slower or faster. So far I've managed to get the faster and slower part with the keys, but I have no idea how to tackle the constant moving of a camera. (current code is from a Brackeys tutorial)

 public class ScreenDown : MonoBehaviour
 
 {
     public float baseSpeed = 5f;
     public float speedUp = 0f;
     public float speedDown = 0f;
 
     void Update()
     {
         Vector3 pos = transform.position;
 
        if (Input.GetKey("w"))
         {
             pos.y += baseSpeed * Time.deltaTime;
         }
 
         if (Input.GetKey("s"))
         {
             pos.y -= baseSpeed * Time.deltaTime;
         }
 
         transform.position = pos;
     }
 }
 
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