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Question by PijusVose · Jul 10, 2017 at 05:21 PM · camera-movementtilemapborders

Making map borders

I need to make a map border around a tilemap. The problem is, every tile is like a field which a player can buy, and the center field is always bought when the game starts. The camera is top down and needs to move only around the bought fields/tiles. For the camera borders, I am trying to make four corners around the bought fields/tiles. How do I find the center point of all the bought tiles and make a border around them?

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avatar image toddisarockstar · Jul 10, 2017 at 07:39 PM 0
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do you have a screenshot so we can understand the question? is this a GUI display or gameobject tiles?

avatar image Jwizard93 · Jul 10, 2017 at 09:55 PM 0
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$$anonymous$$aintain a list or other collection of references to all the bought tiles.

Now, why do you need the center? Are the bought tiles always a nice square shape all together?

$$anonymous$$aybe you don't need the center but you need the $$anonymous$$aximum and $$anonymous$$inimum positions in two axes.

Do you know how to store references to your tiles in a list? Do you know how to find maximum and $$anonymous$$imum values in a list by looping through it?

avatar image PijusVose Jwizard93 · Jul 11, 2017 at 09:08 AM 0
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Yeah, that's what I will try to do, finding the $$anonymous$$imum and maximum in both axes. I stored all my tiles in an array, not list. At first the array was a GameObject[,][,], but then I changed it to Tile[]. Tile is the class of a single tile.

avatar image KalleRosendahl · Jul 11, 2017 at 09:22 AM 0
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maybe if you show us some code it will be easier to tell you?

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