Animation and sampling frequency in the animation component
Hey Everybody
I have a question concerning making an animation for a long audiofile
I have an audiofile, it is 30 minutes long, 44.1 Hz (44,100 samples per second). I want to animate the audionode to move around a scene. At specific times I want the audionode to move otherwise stay still.
In the animation component samples is set to 60. I have noticed it is not possible to add anything else than whole numbers. Is there a way to make an animation run with the same sampling frequency as an audiofile??????
Your answer
Follow this Question
Related Questions
Unity noob here, need help adding footstep logic 1 Answer
Very STrange problem 2 Answers
How do I sync audio with animation transitions?(without animation events) 0 Answers
Audio Modifies Animation Time 0 Answers
Trigger an animation (state) within the animator controller using audio input from VR microphone 0 Answers