Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Wrymn · Feb 18, 2013 at 11:09 AM · hand

FPS, Hand you can see.

Hi there, I am making first person shooter and I am trying to make that when I see my weapon I also see my Left hand holding gun.

Problem is I have a script I can pick up guns from ground. But when I pick them, obviously I do not see hand anymore because that hand stays on another gun I did throw away. So I pick new gun, I do not have hand and I see hand attached to gun in ground :D

How to make that I see hand only on gun I am currently weilding?

Btw my hand is attached to my first gun I am currently holding, so gun bobing and other effects go with hand.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benproductions1 · Feb 18, 2013 at 11:22 PM 0
Share

You can't do it the way your doing it right now. Currently you have the Hand as a Child to the gun, while in fact, the gun should be a child of the Hand. The Hand is then animated to look right with heach weapon.

avatar image Professor Snake · Feb 18, 2013 at 11:26 PM 0
Share

You're*

The preferred method is to have two prefabs for each weapon: A viewmodel which has the animated weapon and hands and a world model that is just the weapon, for placing in the world. So, create a prefab with the hands holding the weapon model for each weapon, and when you need to throw away the weapon, you should instantiate the weapon model.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Wrymn · Feb 19, 2013 at 01:30 PM

You're*

The preferred method is to have two prefabs for each weapon: A viewmodel which has the animated weapon and hands and a world model that is just the weapon, for placing in the world. So, create a prefab with the hands holding the weapon model for each weapon, and when you need to throw away the weapon, you should instantiate the weapon model.

Good Idea, thanks I will try that :D

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by teana981 · Nov 17, 2020 at 08:18 PM

How can I deactivate the hands on OVRPlayer Hands?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collider weapon hand model 1 Answer

Aligning Cards in Hand Deck 1 Answer

Placing an object 1 Answer

How to make hand weapon IK collision/retraction with obstacles like walls, cover etc. like RE2 Remake? 0 Answers

Parent weapon to hand bone 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges