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Hand motion loading
Hi,
I am working on adding different hand motions in Unity. I am wondering is there any method to achieve the hand motion loading, like adding the fbx file on a humanoid avatar to make a customized human motion.
As said, I need to customize the hand motions in this case. I have a SynDash Glove which is able to record the hand motion and export the fbx file. But there is no mesh and the anim file seems hard to be map to the other hand model.
I would like to ask does any body know the way to realize a hand motion customization in Unity? Or how to apply that fbx file on a existing hand mesh?
Thanks a lot!!!
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