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How can camera smoothly follow a jerky game object? (bouncing up and down)
The game object that my camera is trying to follow is a joint within my character. The joint rotates and bounces as my character moves, therefore my camera moves along it and becomes very jerky.
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The main reason behind this is that my entire character is made of movable joints (like a ragdoll), so there is no stable point in my character, no matter which part I choose to point my camera at yields similar result >>> camera bouncing up and down shakily.
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Then I tried lerp, it seems that it smoothened the jerk a bit, but the motion is still too big to be acceptable.
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cam.transform.position = Vector3.Lerp (cam.transform.position, rootJoint.position + offset, smoothness)
Answer by b4guw1x · Sep 16, 2020 at 07:12 AM
You can use cinemachine asset in unity asset store. it gives much smooth follow feeling.
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