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Question by LoneyGG · Feb 03, 2020 at 07:30 PM · camera2d-platformercamera-movementcamera follow

Cinemachine 2D - How to reset lookahead

So when I respawn my player on a checkpoint, the camera goes back with the player just fine but it is applying the lookahead option and it makes a snappy camera change when you move the character.

Is there a way to reset the lookahead option when respawning via script?

Or is there any solution to this?

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Answer by saporter · Mar 19, 2020 at 04:58 PM

Try OnTargetObjectWarped(). Documentation

 Vector3 respawnDelta = GetRespawnDelta();
 player.transform.position = player.transform.position + respawnDelta;
 VirtualCamera.OnTargetObjectWarped(player.transform.position, respawnDelta);


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avatar image Ivgenii · Jun 28, 2021 at 05:12 PM 0
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Omg, thank you! Previously I was update current position to new position for teleportation and it looks bad. After adding to current pos diff to new pos this method start working.

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