Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jdogmaster · May 05, 2018 at 08:58 PM · cameracamera-movementcamera rotatecamera-lookcamera rotation

camera zoom

so i have this script which i want to rotate around and zoom in and out of my player (Tornado). my distance determins how far away the camera is from the tornado so i want when i scroll my mouse the distance will change making me get closer and further from the tornado. here is my script (void update) is where im having trouble with changing distance

     private const float Y_ANGLE_MIN = 0.0f;
 private const float Y_ANGLE_MAX = 50.0f;

 public Transform lookAt;
 public Transform camTransform;

 private Camera cam;

 public float distance = 10.0f;
 private float currentX = 0.0f;
 private float currentY = 0.0f;
 private float sensitivityX = 4.0f;
 private float sensitivityY = 1.0f;

 private void Start() {
     camTransform = transform;
     cam = Camera.main;
 }

 private void Update()
 {
     currentX += Input.GetAxis ("Mouse X");
     currentY += Input.GetAxis ("Mouse Y");
     currentY = Mathf.Clamp (currentY, Y_ANGLE_MIN, Y_ANGLE_MAX);

     distance += Input.GetAxis ("Mouse ScrollWheel");
         
     distance = Mathf.Clamp (distance, 0.0, 10.0);


 }
 private void LateUpdate()
 {
     Vector3 dir = new Vector3(0,0,-distance);
     Quaternion rotation = Quaternion.Euler(currentY,currentX,0);
     camTransform.position = lookAt.position + rotation * dir;
     camTransform.LookAt(lookAt.position);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Nixmortem · May 06, 2018 at 08:01 AM

I'm working on a RTS that uses the ScrollWheel to do the same type of thing. I think your problem is you don't have a speed to multiply the axis by. This is how mine works:

 distance -= Input.GetAxis("Mouse ScrollWheel") * speed;

If you want to zoom in when you scroll down, use += instead of -=. The way mine is I have it so when the player scrolls down, the camera zooms out. Mine is also all in the Update method so I'm not sure if it will work quite the same way for you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

140 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera gets stuck when cursor is locked 0 Answers

How to allow camera to complete an upside down rotation while using LookAt() 0 Answers

Camera movement according to rotation and actual position RTS 1 Answer

How to make character head face in the direction of where the mouse is pointing in FreeFormCameraRig? 0 Answers

How can i make the camera look up and down through keyboard keys? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges