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Question by bulut011 · May 02, 2017 at 03:39 PM · rotationphysicscollidervrcollision detection

Restricting Rotation Of an Object in VR

Hello, İm making a jenga game for VR but i have some problems with unity physics . alt text

if the controller is close enough and i press trigger button, jenga block gets child of controller (is grabbed) and it gets unstopable .The Drawing on the left side is what is currenlty happening .Vive Controller is a real object and cant be stopped in VR (i guess).

When you pull a jenga block in real life, You cant rotate it too much unless you apply a certain amount of force but in VR its not the same. Once you Grabbed the Block you can do crayz movement without any restrictions.

Is there a way to limit the rotation of the jenga block im holding ? Like if its grabbed and is inside the Trigger Collider its wont rotate more than 15 degress for example. Or any better solutions ?

Note:

  • Addaptive Force is Enabled in physics setting

  • I use break force (grabbed object drops if x amount of force is applied) to avoid grabbed objects from clipping the ground but its game breaking for this problem.

Sciprts:

Grab Script:

{ using UnityEngine;

 /// <summary>
 /// The Fixed Joint Grab Attach script is used to create a simple Fixed Joint connection between the object and the grabbing object.
 /// </summary>
 /// <example>
 /// `VRTK/Examples/005_Controller_BasicObjectGrabbing` demonstrates this grab attach mechanic all of the grabbable objects in the scene.
 /// </example>
 public class VRTK_FixedJointGrabAttach : VRTK_BaseJointGrabAttach
 {
     [Tooltip("Maximum force the joint can withstand before breaking. Infinity means unbreakable.")]
     public float breakForce = 1500f;

     protected override void CreateJoint(GameObject obj)
     {
         givenJoint = obj.AddComponent<FixedJoint>();
         givenJoint.breakForce = (grabbedObjectScript.IsDroppable() ? breakForce : Mathf.Infinity);
         base.CreateJoint(obj);
     }
 }










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Answer by kavanavak · Sep 06, 2017 at 09:10 PM

@bulut011 released yet?

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