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Question by Nixlim · Jun 14, 2020 at 04:23 PM · cameracamera-movementcamera rotateballcamera follow

Making the camera rotation in line with the ball

Hi,

I have 3d ball player object that travels inside a 3d pipe. It is followed by a camera. At the moment, as the ball goes from side to side, the camera rotation does not change. What I am trying to achieve is that camera rotates along the single axis in line with the ball's position on the wall of the pipe.

Current set up:

Current position

What I am trying to achieve is this:

alt text

My current code is as follows:

 public class CameraFollow : MonoBehaviour
 {
     public GameObject ball;
     // Start is called before the first frame update
     private Vector3 _offset;

     void Awake()
     {
         _offset = new Vector3(10,5, 0);
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {
 
         transform.position = ball.transform.position + _offset;
         transform.LookAt(ball.transform);
     }
 }

I tried using euler angles but it did not work as intended. I am sure the solution is fairly straightforward but I just don't get it. Any help would be appreciated.

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current-1.png (12.6 kB)
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Answer by cam74 · Jun 14, 2020 at 09:26 PM

Can't you set it as a children of the ball?

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avatar image Nixlim · Jun 15, 2020 at 10:45 AM 0
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I have solved this problem by reference to collision normals of the pipe (Thank you, Jason Weimann).

I cannot make it a child because as the ball rolls, the camera will roll with it - the rotation of the camera will reflect the rotation of the ball.

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