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Question by new · Aug 31, 2010 at 03:59 PM · lightingskyboxnightreal-time-strategy

how to do night time level

i am making a game were a level is at night how do i make the level dark and also i need to have light around items like a rts game

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avatar image new · Aug 31, 2010 at 07:55 PM 0
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thanks Gibson i will try that

avatar image AVividLight · Aug 31, 2010 at 08:55 PM 0
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Yeah, just glad I could help!

avatar image new · Sep 01, 2010 at 02:10 PM 0
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thank you xcvbn

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Answer by AVividLight · Aug 31, 2010 at 07:38 PM

Dear new,

Give the items that you want illuminated a point light. Also, if you don't add a directional light the level will be dark. If you want to check that, turn off built in lighting in the scene view...

-Hope I Helped-

Gibson

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Answer by xcvbn · Aug 31, 2010 at 09:05 PM

Besides for putting point lights on objects you want illuminated, and getting rid of any directional lights you may have, another important feature are sky-boxes. Your unity program should have come with 1 or more, hopefully one of them is of nighttime.

And sorry to bounce off of Gib's answer, I'm not trying to get marked as the right answer, just adding on to what he said

Good luck!

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avatar image BinaryCaveman · Aug 31, 2010 at 09:28 PM 0
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Unfortunately, I do not think Unity comes with any nighttime skyboxes. However, you can get some good free ones with Google, or create your own with Blender (http://forum.unity3d.com/viewtopic.php?t=39513).

avatar image AVividLight · Aug 31, 2010 at 09:58 PM 1
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@xcvbn: Its fine, I just want to help... Its not like its a custom script...

Anyway, you can buy some here: http://www.indiegamemarket.com/category/26-skyboxes/

Also, if you have money to burn, you can buy This Issue ( http://3dattack.us/3DAttack/$$anonymous$$ay-June2010.html ) Of unity Creative for 10 Really Good skyboxes!

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Answer by CoalCzar · Jul 09, 2013 at 07:20 PM

Again, to add to this answer, if you want pure darkness in the game you must go to Edit->Render Settings and set the "Ambient Light" color to black.

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Answer by ferrus126 · Feb 27, 2015 at 01:57 PM

I would suggest baking lightmaps with self illuminated textures with a increased value on the Emission (lightmapper) setting. It also helps to have a pale blue directional light with minimum or no shadows (moon light). Point lights are helpful but unless baked can be very expensive. I would also suggest warm point lights for incandescent lighting, and cool blue/green point lights for fluorescent lighting.

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