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Advanced Unity C# Ebooks
Hi there, and yes, this has been asked before, I'm sure, so here goes:
I need an ebook, preferably a thousand pages or more, that covers more advanced programming techniques for C# in Unity. For instance, I would need to understand delegates, lambda expressions, and various, more simple fundamentals of C# such as get/set, etc. I've implemented these in my games many times, but I'd like to see how the professionals do it. Even though I've been programming in many, many languages since I was about 8 (30 years ago), I was self-taught on almost all of them minus C++ and I'm pretty sure it's noticeable that I am.
So, I can find many books that are complete regarding C#, but I know there are differences between how Unity implements C# scripting and a standalone C# application. Would these books be helpful? If so, what exactly would I be looking for? .net 2.0? This is where I get lost.
Thanks in advance for any help you can give me and thanks for all of the help y'all have provided in the past.
My current version is 2018.1.0f2.
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