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Handling Multiple Aspect Ratios in Unity2D?
Hey! So, i'm fairly new to Unity and I just finished my first game for Android using 9:16 aspect ratio, only then to find out that I have to adjust it to other aspect ratios for other mobile devices. I have been searching and searching for an answer to my problem and I have seen tons of similar questions but nothing works for me. First solution was putting black bars on the screen and force the 9:16 ratio, but that really doesn't look to good, plus you rarely see it in mobile games anymore. I've also had no luck messing with the size of the camera. What i am looking for is a way to scale and adapt my game to different aspect ratios, knowing that my game has a lot of objects sized for the original aspect ratio. I feel like this is something I should have known from the start, how can i develop my future games for all aspect ratios from the beginning of the development? Sorry if this isn't clear enough, but i haven't seen any clear process on doing this after the game is complete.
Also, is there anyway to "decorate" your letterbox, so it isn't just a black bar?
Thank you very much!
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