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What's the best method for showing different shader-effects on objects that have materials?
In a lot of games you can have a detailed character or model with a complex texture/shader yet somehow you can combine that with several effects at different times like: adding a highlight or outline around them when selected and have them materialize or de-materialize with a complex dissolve when added or destroyed, along with any number of effects for use in the game.
Is it normally all written into a single shader? Or are they normally layered somehow? I can't imagine making every different object's shader have all of these possible effects written into them?
Just looking for some best-practices. I know how to make shaders, combine shaders, and use Amplify Shader Editor and things like that. I'm no expert but this isn't a question asking about how to make them, just on if I should be writing every shader with every effect I'll need in the game built in.
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