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Question by
Azazeo · Nov 08, 2011 at 05:13 PM ·
waterdisplacementvertexshader
Modify water displacement
I need to modify water displacement a little. Displacement should fade with X (or Y) axis. At one side waves should be hight, at other side - almost flat. I think, I had to multiply something on X-coordinate in WaterInclude.cginc, but I cannot realize how it works to make it properly.
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