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Question by
Damiano96 · Feb 04, 2021 at 10:58 AM ·
animationunityeditorprogrammingproceduralprocedural animation
How would I rotate an object based on four Vector3 Points
Hello! Im currently working on procedural animation trying to understand the fundamentals and how to implement it better. I am stuck trying to work out how to rotate the body of this Quadruped based on its legs. I understand I would have to get the distance between the legs but I dont understand how I can translate that into Quaternion/Rotation values and apply it to the body it the centre!
Any advice or help would be appreciated! Thankyou!
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